School Grading
In school the grading is fairly familiar to most of us. You do work, take tests and the resulting grades compile into a course/subject grade.
Debriefing Screen
In games the debriefing screen is feedback for that round of play. The results may be compiled in a similar method as school grades, but not always.
Going Back
The big difference I see between these two is the ability to retry. In classes it's normal to not be able to retake tests or redo assignments. While this makes sense from a linear effort and direct comparison with work point of view, I think we could do better.
Skill Grading
Thinking about the way games generally "assess" player performance I realized another big difference. In school you get grades for tasks and compiled grades for a series of tasks. Games will commonly give feedback on skills and sometimes record that. In fact some games focus more on skills than results.
How good you are at a skill is sometimes treated with equal value as over-all results, consistency and effort. This is an interesting direction for assessments.
The odd part I see from that is that some tests become throwaway tests. Basically it's like placement, qualifying and entrance tests/exams. A person takes it, some responses to their results occur and the responses, not the results, are the important part. This kind of down playing for test results could be a good thing.
Have fun, spread the word and tell me what you think,
Igen Oukan
0 comments:
Post a Comment