So, what is a game?
What defines a game?
What are the defining traits of a game?
...
Gameplay.
So, what is "gameplay"?
"Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". Arising alongside game development in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like challenges and movement. The term game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience." - http://en.wikipedia.org/wiki/Gameplay
Alright, playing with a game = gameplay. That just brings up more questions. What are game mechanics, play and what's the deference between a toy and a game?
A game mechanic is easy. "A game mechanics is a construct of rules intended to produce an enjoyable game or gameplay." - http://en.wikipedia.org/wiki/Game_mechanic
Let's try play. I've done a bit of looking into the subject and found that it's covered pretty well in some TED talks and blog posts. In the end it seems to be a different way of approaching a situation, with the possible opposite being "work". That doesn't seem to be very helpful either, as anything can then be play or work.
"if its purpose is more important than the act doing it, it probably isn't play" - http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital.html
"creative companies do often have think symbols in the work place that remind us, remind people, to be playful and that it is a permissive environment" & "we think playfulness helps us get to better creative solutions, helps us do our jobs better and helps us feel better when we do them" & "Kids are more engaged with open possibilities. Now, they'll certainly, when they come across something new, they'll certainly ask, 'what is it?'. Of course they will, but they'll also ask, 'what can I do with it?'" - http://www.ted.com/index.php/talks/tim_brown_on_creativity_and_play.html
"What we do know is, if you're not prepared to be wrong, you'll never come up with anything original." - http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html
"it is obvious to me that there are a plethora of skills that are just waiting to be turned into games" - http://lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html
So, that leaves us with the difference between a toy and a game. You play a game and play with a toy. A game is an activity, while a toy is a thing used in an activity. Activities have rules. Some, such as most game mechanics, are built into the functions of a toy used to play the game. Others are agreed on and enforced by those playing the game. So, to play the game is to be playing in accordance to the rules that govern the gameplay.
I am left with a semi-vague, but far more useful definition than I've come across so far. A game is an activity with an agreed upon set of rules, that participating individuals act in accordance to, while in a state of play. More over, I find there is significant opportunity to improve the world through learning science and game design lessons being implemented in games and learning environments.
Have fun, spread the word and tell me what you think,
Igen Oukan
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