I was just reading a book,
Wake Up Your Mind 101 Ways To Develop Creativeness by Alex Osborn in 1952. Besides being a wonderful book, that you can read online or download a couple ways from that link, it reminded me of something that has always bothered me, and then connected it to being a creative and critical thinker. It's asking questions, specifically children asking questions. What hit me was that if you tell a child to stop asking questions, you are telling them that being inquisitive is bad, and should be stopped. Then it also covered how the silliness of make-believe and pretending is the same in exercising our creative and critical thinking capacities. A child told to stop asking questions and stop playing around is then like a child not allowed to physically play or exercise.
Part of the reason this really hit me is how often people get irritated with children asking questions and how often I'm thanked for patiently fielding such onslaughts. A bright, intelligent, creative mind is a beautiful thing to watch in motion, so I normally enjoy these Q&A sessions with little children. There are exceptions, mostly due to the child trying to be annoying or irritating, but that is rare I've found.
A child asking a question is asking to be taught, to be guided, yet this action is commonly condemned until the child is deemed ready for such activities. At that point the child has learned that their acceptable role is to not ask questions, accept what they are told and to not think critically for themselves. Then they(we) are punished for not being creative and thinking critically sometimes, and at other times being punished for being creative and thinking critically. I can't help but think of a line from the movie Ever After, "If you suffer your people to be ill-educated, and their manners corrupted from infancy, and then punish them for those crimes to which their first education disposed them, what else is to be concluded, sire, but that you first make thieves and then punish them?"
The innate motivation of playing games is one of the big reasons people are looking into the potential of games for learning and education. Asking questions is like playing games when it comes to motivation. The insatiable curiosity of children and their questions should be enough evidence of that.
I'm not the biggest fan of "growing up", and never really have been. See, children play and adults work. Let me rephrase that, a dolt works, or is made a dolt by the work mentality. Playing is not always fun, but it is far more enjoyable than work. Enjoying what you do, having fun with it and playing with it takes more thought. A dolt doesn't play, because even games become work for them. Playing around doesn't mean you can't be responsible, respectful and reliable. "All work and no play makes Jack a dull boy", and both dull and dolt refer to those who are not intellectually inspiring.
Now, that may be a little biased, as I am something of a gamer. However it seems to me that the more playful a person is, the more creative and critical thinking they do. The less playful they are, the less they do such thinking.
This seems to be what has happened in education. Students are expected to work, and thus take a work mentality to the whole matter, usually. This fits the pattern of just trying to do well on tests, or in grades. The lack of enthusiasm, motivation and extra effort can be seen in work mentality work environments. This gets at the heart of what a game is, at least to me
"creative companies do often have think symbols in the work place that remind us, remind people, to be playful and that it is a permissive environment" & "we think playfulness helps us get to better creative solutions, helps us do our jobs better and helps us feel better when we do them" - http://www.ted.com/index.php/talks/tim_brown_on_creativity_and_play.html
Perhaps game design lessons can help education bring back the curiosity and questions that come with a play mentality.
Have fun, spread the word and tell me what you think,
Igen Oukan
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Questions, Creativity and Critical Thinking
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