The editor and chief of the magazine is one of the people I asked to give pre-publishing feedback. The reason is that I'm a game designer creating a resource that I think can help people in the game industry. When I asked if there would be an interest in articles related to the content, the response was a definite yes. So, now I'll be writing an article, hopefully more, for possible inclusion in a magazine.
Yes, this is advertising for me, but it's also helping others. Game designers and developers need to be good at problem solving as much as anybody else. Playing games involves a lot of problem solving, so it's also useful to gamers. With all the content ideas I have for other aspects of my efforts, writing an article every couple of months for Game Theory Magazine shouldn't be hard. Blog posts, magazine articles and maybe another one or two things should be plenty of content creation to keep be engaged. Of course, then there is continuing the book project, as it is a project, not just a booklet.
See this is the interesting part; it's an ongoing project to create an awesome little book. The first version started as an effort to get the project organized. I had ideas, and content written, but it wasn't balanced or organized. That's when the idea to write a short blurb about all of the points, sections and so on came to mind. It's to share the approach I have recognized and use, but I had to start somewhere to get it done. Biting off more than you can chew at first can easily kill a project. Facing that fact, I cut it back to what I knew I could do, rather than let the project die. Having done it, I'm focused on the next version and creating more content for it. That's one more success to add to creating the project site, positive content reviews and the interest in articles on the content.
Have fun, spread the word and tell me what you think,
Igen Oukan
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